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Ships in Second Galaxy can be equipped with a variety of weapons. Each nation is known for one or two weapon types in which ships have license or special bonus buffs to those weapons. There are a total of 591 different useable weapon variations: 169 Blasters, 169 Lasers, 85 Missile Launchers, and 168 Railguns. A full list can be found here: http://us-news.zlongame.com/sgweapon/index.jhtml

List of Weapon Types[]

Weapon Attributes[]

Weapons have a number of attributes which affect their operation:

Combat[]

  • Damage Type may be EM, Kinetic or Thermal. The type of damage inflicted by a weapon depends on the ammo used.
  • Damage Per Cycle is the amount of damage dealt in a single hit to an unprotected target.
  • Cooldown is the amount of time that it takes the weapon to ready to fire again.
  • Range is an effective distance to the target. Range is determined by being sniper weapons or combat weapons (sniper or combat ammo in the case of missiles).
  • Crit Rate is the percentage chance of critical hits.
  • Precision is a weapon's accuracy against a stationary target.
  • Tracking Speed is a weapon's accuracy against an orbiting target.
  • Activation Cost is the minimum energy needed to fire the weapon.

Other[]

  • Ammo Capacity is the amount of ammo that a weapon can hold. When all ammo is depleted from the weapon, it will reload ammo from the ship's cargo space if applicable.
  • Volume is the space the weapon takes up in a ship's cargo space or base warehouse.
  • Processor is the amount of processor the weapon takes up.
  • Power is the amount of power the weapon takes up.
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