Ships in Second Galaxy can be equipped with a variety of weapons. Each nation is known for one or two weapon types in which ships have license or special bonus buffs to those weapons. There are a total of 591 different useable weapon variations: 169 Blasters, 169 Lasers, 85 Missile Launchers, and 168 Railguns. A full list can be found here: http://us-news.zlongame.com/sgweapon/index.jhtml
List of Weapon Types[]
Weapon Attributes[]
Weapons have a number of attributes which affect their operation:
Combat[]
- Damage Type may be EM, Kinetic or Thermal. The type of damage inflicted by a weapon depends on the ammo used.
- Damage Per Cycle is the amount of damage dealt in a single hit to an unprotected target.
- Cooldown is the amount of time that it takes the weapon to ready to fire again.
- Range is an effective distance to the target. Range is determined by being sniper weapons or combat weapons (sniper or combat ammo in the case of missiles).
- Crit Rate is the percentage chance of critical hits.
- Precision is a weapon's accuracy against a stationary target.
- Tracking Speed is a weapon's accuracy against an orbiting target.
- Activation Cost is the minimum energy needed to fire the weapon.
Other[]
- Ammo Capacity is the amount of ammo that a weapon can hold. When all ammo is depleted from the weapon, it will reload ammo from the ship's cargo space if applicable.
- Volume is the space the weapon takes up in a ship's cargo space or base warehouse.
- Processor is the amount of processor the weapon takes up.
- Power is the amount of power the weapon takes up.